If you’re planning on running Quake II RTX, you’ll probably want to pair it with the Game Ready GeForce drivers too (available here). ![]() So if you’re going to snark about “only 97 fps” on a GeForce RTX 2080 Ti, know that a game session of Quake II RTX will easily render more ray-traced frames than a full-length animated movie, and in real time, too. ![]() Glass windows and water in Quake II RTX obviously seem like night and day from the original version. It’s a technique that’s really only been used in 3D movies to date, and fairly recently, too. Real-Time Ray Tracing Global lighting effects like realistic reflections, refraction, shadows, and global illumination create a whole new Quake II experience. The game is implementing a fully path-traced renderer and is computationally expensive to run. If you’re underwhelmed by 97 fps on a $1,200 GeForce RTX 2080 Ti card, remember what’s going on here. We had to patch the Steam version first using the Yamagi patch. For comparison, we saw about 419 fps in Quake II, set to 1920×1080 with 8x anisotropic filtering and multisampling turned off, using the OpenGL 3.2 renderer on a Core i7-9750H laptop with a GeForce GTX 1660 Ti GPU. On a GeForce RTX 2080 Ti with a not-quite-final version of Quake II RTX, we saw roughly 97 fps at a resolution of 1920×1080, with visual quality set to high. Dont warn me again for Quake II RTX View Page Cancel Your preferences. In 1997, though, PC gamers all wanted 3Dfx’s Voodoo card (the Voodoo2 card would come out a year after Quake II). ASUS GeForce GTX 1060 3GB Dual-Fan OC Edition Graphics Card (DUAL-GTX1060-O3G) 4. The conventional wisdom among investors, technology analysts, and press was that Intel could do no wrong and would soon take over the discrete graphics market. In fact, dozens of graphics companies were still competing at the time.Īs if to prove how the world is on a time loop, everyone was quaking in their boots in fear of Intel’s upcoming discrete graphics card, the i740 using the AGP interface. In 1997, Matrox was still in the game, AMD hadn’t yet bought ATI, and even Nvidia’s GeForce didn’t exist yet (its card at the time was the Riva 128). When we talk about Quake II, we’re talking old-school PC gaming, and old-school graphics. ago Quake 2 RTX only uses Vulkan, in other words all rendering including ray tracing is done with Vulkan. The only thing that changed is that v1.4.0 added support for the non-proprietary Vulkan raytracing extensions. 8 The game's storyline is continued in its expansions and Quake 4. It is the second installment of the Quake series, following Quake. HEXUS shared the Quake II RTX video as an appendage to the news about real-time raytracing coming to the GTX 1060 or higher, back in March, during the GTC 2019 event. Memories: Going way, way back to Quake II Quake II RTX always uses Vulkan for raytracing. Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. Update: The final version seems to have changed the demo file name shown in the video, but we just tested it on the free version Nvidia released this morning ( download it here).
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